This project was inspired by the burning cars in The Last of Us: Part II. I explored fire simulation using Houdini's Pyro Solver after watching YouTube masterclasses, with plans to try Axiom. For embers, I utilized Niagara, and for puddles, ripples, and screen drops, I followed Ben Cloward's Rain Shader tutorial series. I also created a rain system with Niagara. The car model is from Sketchfab, and the environment is "ABANDONED FACTORY / Industrial railway zone (Update V.2)" by Aleksandr Zhdanov.
Final Render